Usually an artist iterates on an idea, produces artworks and then picks one or more that they are happy with. Those will become icons of their process. When looking at those icons the spectators understand only a fraction of the artist’s intent and won’t necessarily learn about the process.
The system is the work of art; the visual work of art is the proof of the system — Sol Lewitt
The spectator’s own interpration of the work is as important as the artist’s intent. They decide what is good or bad.
All in all, the creative act is not performed by the artist alone; the spectator brings the work in contact with the external world by deciphering and interpreting its inner qualifications and thus adds his contribution to the creative act. — Marcel Duchamp
What if I could encode the process I had in mind and let a machine produce my artwork? The resulting program is the imprint of my thinking. I provide the parameters and constraints. It defines the scope of what happens on the canvas.
The program would also get inputs from the viewers. This feedback loop fills the missing link between the intention of the artist (encoded in the program) and the interpretation of the spectator.
Sunny day, 4 PM is a small experiment that tests these ideas.
I’m a three-minute-a-day artist. Every day I will go on Twitter and get the most favourited posts from my account. From those I will create a new image. Learning day by day — a new image posted every day at 4 PM. Creating our perfect ice cream.
I’m interested in knowing how an ice cream makes you feel. What are its dynamics? How do colors and shapes make it an ice cream?
The program uses a parameterised circle, rectangle and triangle. It learns and evolves their placement, size, rotation and color by using a genetic algorithm. Using basic shapes help us study the relationship between the ice cream’s components: cone, scoop and chocolate flake.
The first installment is fully random. The program then uses previous ice creams to create a new one each day. It assumes that the more Twitter favourites an ice cream gets, the more its characteristics are important. It picks parents. The first parent is the ice cream with the most favourites. The second parent is randomly picked from all the ice creams that received fvourites. The features of the parents are then mixed at random (genes crossover) to create the new ice cream DNA. Each shape has a random color picked from a subset of all possible colors. These subsets evolve over generations.
There we go, the program knows my intention and how to realize it: creating a visual work of art.